Final Workflow Part IV - Run Animation Cycle
So, the last animation in the list is the run animation. And to be honest, this one was probably the most rushed one with the least number of frames. But then again, a fast sprint doesn't need a lot of frames in the first place since there aren't a lot of eases compared to the other animation where I had to put in a lot of ease in and ease out in between each transition. But here everything happens so fast that there's no room for that much ease ins or outs. And the final result was still as good as the other ones.
But this animation could still use a bit of cleanup, especially the skirt which has some minor issues visible from other angles. Other than that, I'm happy with the end result of the animation.
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