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Showing posts from May, 2024

Conclusion

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For any project that I do, I always divide it into smaller parts first and then apply a simple linear approach to each part one after another that is: start one with primary idea -> finish primary idea -> experiment with small details -> finalize -> next part  Fortunately, for this project, the part division was already done as each animation was separate and I took one animation, applied this approach then moved onto the next one. I enjoyed working on the project very much because of the variety of ideas I was able to try and experiment with within such a short time and scope. I believe that given enough time I could improve the animations even more as practice makes everything perfect. Especially since I didn't do much about facial expressions and the cloth animation could use a bit more cleanup. But I'm happy overall for my first milestone as a set of game play animations.          Like I described during my journey, I'd like to try some...

Final Workflow Part IV - Run Animation Cycle

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 So, the last animation in the list is the run animation. And to be honest, this one was probably the most rushed one with the least number of frames. But then again, a fast sprint doesn't need a lot of frames in the first place since there aren't a lot of eases compared to the other animation where I had to put in a lot of ease in and ease out in between each transition. But here everything happens so fast that there's no room for that much ease ins or outs. And the final result was still as good as the other ones.                                But this animation could still use a bit of cleanup, especially the skirt which has some minor issues visible from other angles. Other than that, I'm happy with the end result of the animation.

Final Workflow Part III - Dash Animation Cycle

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 So, after having fun with the jump animation. The next thing on my list was the dash animation. For my workflow, I like to try a completely different or irrelevant part of the project after completing one part of my project because working on similar things for a long time can sometimes feel a bit boring. For example, if I started working on Run animation right after finishing my walk animation, the whole workflow process would feel a bit redundant as the walk and run have almost similar body movement and mechanics. But jumping up and dashing forward are two completely different sets of movements. This not only helps me stay motivated, but I feel like it also helps me practice variety of things one after another and compare the difference of different kinds of animation as the memory from making the previous animation is still pretty fresh when I'm trying something different. Another benefit is, I'll be able to see if I can retain the lessons for longer period of time (For exa...