Final Workflow Part II - Jump Animation Cycle
After completing the idle animation, I wanted to work on the jump animation first as I was curious to see the full potential of the cape movement as soon as possible. Again, the Great Sword Pack from Mixamo provided a perfect reference to work with a character jumping with a heavy weapon. But this time, I also had to look at other sources for a reference of cape moving up and down along with the body. But unfortunately, I couldn't find any good reference and so I had to practice and experiment for a longer period of time with the cape movement animation. Here's the final result:
Like before, i wanted to make the animation a bit more dramatic so i decided to make the cape wave way up high as she finishes reaching the peak of her jump and starts to ease into fall down movement. Even though this kind of cloth movement is completely unrealistic for such a short jump, but I wanted to do this anyway just to have fun.
If I have enough time after finishing the initial cycle pack, I'll try to make a more realistic version of this animation and convert this one into either a long jump or high-altitude falling animation. After all, a gameplay pack needs a lot more animation than 4-5 actions to make a completely functional game and this is just a basic starters pack. And this can be improved further with some facial expressions which I'm not planning to add at this stage.
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