Deciding the Scope of the project

 So, I've completed the walk cycle animation and did some research on gameplay animation packs. Naturally, the most reliable source of similar references was found on Mixamo. Since my idea was to make the character wield a heavy weapon, the Great Sword Pack is my primary reference as the character wields a heavy sword which is similar to my character, and I only needed reference for body movement.



After getting the reference, I wanted to practice more with the secondary controls of the rig like the skirt and the cape movement, so I made a simple standing animation as a practice base to improve my knowledge about cloth physics animation and how the movement of the body is supposed to affect the cloth.

 
 
I wanted to make the cloth movement exaggerated to add a sense of heavy weight of the weapon and the energy of the swing as I have yet to experiment with animating the facial expressions of the character. For now, I've set it back to default expression as I definitely don't want the happy expression from Walk Cycle.

Everything seems to be working well, but I feel like I need to practice more to make the animation smoother and make the cleanup process easier.


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