Posts

Showing posts from March, 2024

Deciding the Scope of the project

Image
 So, I've completed the walk cycle animation and did some research on gameplay animation packs. Naturally, the most reliable source of similar references was found on Mixamo . Since my idea was to make the character wield a heavy weapon, the Great Sword Pack is my primary reference as the character wields a heavy sword which is similar to my character, and I only needed reference for body movement. After getting the reference, I wanted to practice more with the secondary controls of the rig like the skirt and the cape movement, so I made a simple standing animation as a practice base to improve my knowledge about cloth physics animation and how the movement of the body is supposed to affect the cloth.     I wanted to make the cloth movement exaggerated to add a sense of heavy weight of the weapon and the energy of the swing as I have yet to experiment with animating the facial expressions of the character. For now, I've set it back to default expression as I definitely d...

Completing the Walk Cycle Animation

Image
After getting the feedback, I had to practice and experiment a lot with the walk animation.  I felt like something was off about the whole idea. So, I decided to start from scratch and change some things like the movement of the head which was looking a bit more cartoony and the body movement was looking very rigid making the whole animation imbalanced. Even though my reference was of rigid body movement, I wanted to make the character relaxed for this animation. My idea is to try to make both high-profile and low-profile animations for this project, so I added a bit of sassy movement as an exaggeration for this animation. Here's the final animation for walk cycle: Just to see if everything works well or not, I created a loop of the animation cycle to repeat several times. I added a simple happy expression for the face, but if I have enough time at the end of making the other animations, I'll animate the facial expression as well and post a new animation clip.