Initial Research

 So, with the idea in mind, the first thing to do was finding an asset that is relevant to the concept. But most importantly, it had to be ready for the animation workflow and within budget and scope of my abilities. I could just google and find a dozen of medieval Viking themed character assets, but I needed a rigged model and a cheap one. Luckily, I found, this game ready model and it was free. 

 


                The reason I chose this model despite it not being a viking themed one is this model has a cape and a heavy weapon which is similar to the character Eivor from Assassin's Creed Valhalla. I really liked the heavy weapon wielded animations and the cape swinging in the air, so I wanted to create something similar for fun. And the controls of this rig is very flexible and it has separate controls for body mechanics and costume (Cape, Skirt, Belt and even the bullets on the belt!) which gives a lot more creative freedom. What an amazing find!

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