Idea Development

Developing an idea can be a complicated process as it involves lots of trials and improvisation along the way before coming to a point where we can commit and start to work on it. The most essential part of trial is figuring out the limitations of the tools and for that we need lots of test cases. To start simple, I decided to do the walk cycle first as that's the most basic thing for any character animation. I had the initial idea of making a serious, angry looking walk cycle but then I decided to try something different, I want to make a catwalk with that heavy weapon. My idea is to make her hold that weapon with one hand, leaning it against her shoulder and other hand on her waist to give her a sense of attitude. Something like this:


But this is just one pose, I need a whole bunch of frames and I need reference. So, I did some research online and found this YouTube video of professional models doing catwalk and I picked the model from timestamp: 1:32-1:45 as her body pose is somewhat similar to what I am looking for. Her right hand is on her bag hanging from shoulder (which I can easily adjust for wielding weapon with my character), left hand on waist. I took some snapshots of the key poses as well for my reference during workflow. You can see a few of them here:








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