Portfolio

I'm Joy. I build games in Unity — five years of C# gameplay work, with shipped titles on mobile and PC — and I trained as a character artist alongside it, with a Master's in Computer Animation for Games and Films.

Clear Waters — shark AI (Unity 3D group prototype)

A diving game where you clear waste from the seabed before your oxygen runs out. My part was the shark, both halves of it: I modelled, textured, rigged and animated it from scratch, then wrote its behaviour — patrol and detection AI driven by a mood system tied to how much of its habitat you've cleaned up. It runs angry → irritated → calm → friendly, and each step slows its detection until, at friendly, it stops caring about you altogether. The clip below shows both ends of that: in the first run the shark catches the diver mid-clean; in the second the player wins it over and it swims straight past. The debug feed running alongside shows the mood states updating live.

Gameplay reel — shipped titles

Footage from 2D games I built for clients over five years: gameplay systems, AI behaviours, physics, UI, and the optimisation work underneath them.

Character piece

A short character study made for practice — sculpted, retopologised, dressed, textured and rigged from scratch, with motion retargeted through Mixamo on a pre-built stage. The music is an unlicensed placeholder, so it lives on Drive rather than YouTube. Watch it here.

Production logs

I keep a working log when I build. Two from my Master's:

Sword and Demon — a stylised creature and a hard-surface sword, each taken from concept through sculpt, retopology, UVs, Substance texturing and Arnold rendering. Read it.

Gameplay animation pack — a five-cycle set (walk, idle, jump, dash, run): how I plan a cycle, what I reference, where the tricky parts were. Read it.

Elsewhere

Upwork — client work and reviews · LinkedIn · mdraisalkabirjoy@gmail.com

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